3D modeling progress:
These images show all of the 3D assets which i created for the video game.
This shows how I kept my outliner neat and tidy so it is easier to understand where each object is in the secene
This shows how a messy UV can make texturing much harder and can make the seam to end and start in a place where is easy to see.
These shows the development of my texturing.
When creating assets for my house project i had to make sure the sizes of theses assets were correct as the image above the door is tiny compare to the chair this told me that the chair and other assets around the door need to be smaller to make the content work together
This was my blue print to create a player camera but didn’t work correctly as when you move forward it wouldn’t stop when the user releases the button, instead the player keeps moving forward.